Weapons (Exodus3000)
From Exodus3000 Wiki
There are twenty different levels of weapons in Exodus3000. Each level is represented by a single weapon name, although other weapons of similar power level may be substituted in reference.
[edit] The List
| Level 1 | 200 MD | Stunner |
| Level 2 | 325 MD | Disruptor |
| Level 3 | 450 MD | Grond |
| Level 4 | 575 MD | Lightsaber |
| Level 5 | 800 MD | Moritaa |
| Level 6 | 1,750 MD | Phaser |
| Level 7 | 2,500 MD | Thunderbolt |
| Level 8 | 3,000 MD | Keyblade |
| Level 9 | 3,500 MD | Plasma Rifle |
| Level 10 | 5,800 MD | Forcelance |
| Level 11 | 5,800 MD | Chaingun |
| Level 12 | 6,500 MD | Batarang |
| Level 13 | 6,500 MD | Nailgun |
| Level 14 | 7,500 MD | Death Ray |
| Level 15 | 7,500 MD | Gauss Rifle |
| Level 16 | 8,500 MD | Tau Cannon |
| Level 17 | 12,000 MD | Pulse Rifle |
| Level 18 | 15,000 MD | Noisy Cricket |
| Level 19 | 19,000 MD | Zat |
| Level 20 | 25,000 MD | Ultimate Weapon |
[edit] Uses
Weapons only come into use when attacking another player's homestead or settlements. The level of the attacker's Weapons stat is compared to the level of the defender's Defense stat. Which ever is greater wins the combat and is potentially awarded a random Mars Dollar (MD) amount. If the two stats are evenly matched, the winner of the combat is randomly determined. If the attack was against a settlement, governorship of the settlement may also change.
| Exodus3000 | |
| Statistics | Weapons | Defense | Intelligence | Security | Radar |
| In-game Elements | Dig | Cards | Missions |
| In-game Locations | Mars | Homestead | Abandoned Homesteads | Settlements | Outposts | Stores | Timewarp | Volcanoes | Ruins | Craters | Plains | Dunes |
| Rules and Regulations | Alliances | Basics | Cheating | Payouts | Purchases | Special Prizes | Referrals | Cards | Dig for Treasure |
| Official Website | Official site |
